Amin (David) Fadaeinejad
Toronto, Ontario, CA

I am a Machine Learning Researcher specializing in 3D Computer Vision and Generative AI, currently working at Huawei's 3D Vision Team. My work focuses on real-time face reenactment using advanced techniques such as Diffusion Models and 3D Gaussian Splatting.
Previously, I contributed to Ubisoft La Forge as an R&D Intern, where I developed a geometry-aware texture synthesis tool that streamlined artist workflows and significantly reduced face model creation time. My research during this period led to publications at top-tier conferences like CVPR.
I hold a Master's degree in Electrical and Computer Engineering from York University, where I was advised by Prof. Nikolaus Troje and co-advised by Prof. Marcus A. Brubaker. My thesis focused on AI-assisted pipelines for 3D face avatar generation.
As a Vector Faculty Affiliate Researcher, I am committed to advancing the intersection of computer graphics, computer vision, and deep learning. My expertise spans deep learning, generative AI, and computer vision, with a strong focus on diffusion models and neural radiance fields (NeRFs).
I am passionate about pushing the boundaries of 3D content generation, view synthesis, and image manipulation, aiming to develop innovative solutions that bridge the gap between research and real-world applications.
News
Our work (with Ubisoft) Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control got accepted to the CVPR Workshop 2025 conference in Nashville, Tennessee.
I started a new role as a Machine Learning Resarcher - 3D Computer Vision at Huawei.
Won the first place at the Inception Studio hackathon as team cosmic.
I got a contract from Vector Institude as a Machine Learning Engineer Technical Advisor for the Data Readiness and Model Deployment (DaRMoD) program.
I got a contract from Vector Institude as a Machine Learning Engineer Technical Advisor for the AI/ML Deployment Bootcamp.
Our work MosAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading got accepted to the CVPR 2024 conference in Seattle, Washington.
I recently was entitled as a Vector Faculty Affiliate Researcher.
I started a new role as an R&D intern at Ubisoft La Forge (Toronto).
I joined BioMotion Lab / Computational Vision and Imaging Lab as a Research Assistant.
I successfully defended my Bachelor of Science Thesis: Obtaining Car Specifications in License Plate Tracking System.
I have recently been promoted from the position of intern to that of research assistant at HARA AI [Original page] [Translated page].
I started a new role as a machine learning intern at HARA AI[Original page] [Translated page].